While certainly not nearly as overpowered as some argue, their speed and ability to quickly retreat makes them more competitive in the hands of someone who can handle micromanagement on a Starcraft level. The thirty hours i've put into the game would disagree with that.Īs for your comments, if anything, i'd argue that Eldar remain on the high end of the metagame. If that's not going to cause you to crack a smile, damn near nothing in the 41st millennium will. Plus, if all else fails, just remember you're in a galactic Age of Sail style game with Napoleonic Commienazis, Satanists, alien psychic ninja pirates and humanoid green fungi fighting for supremacy of the stars. Honestly, even if you're an adamant RTS opponent, who has hated the genre since its creation, this one might well change your mind with its wildly different setting and dynamic. This really is one of those few key games which nails everything well enough for me to heartily recommend it to just about anyone with a PC capable of supporting this game. To make another XCOM comparison, even with a laundry list of problems and minor errors, Tindalos's strengths far outweighed its weaknesses, until I personally just stopped caring about those problems. Even while fully aware of all of them, Battlefleet Gothic: Armada drained hours upon hours from my life over a mere weekend, and it shows no sign of stopping any time soon. More time could have been spent foreshadowing this impending threat and seriously beefing up the storyline's dread, turning it into something on par with Dawn of War 2's reveal of an oncoming Tyranid Hive Fleet.Īt the end of the day, the worst problems here really are minor imperfections rather than full blown failings. A Chaos fleet shows up, Horst spouts some dialogue and away you go even once the Planet Killer shows up there's something just sadly underwhelming about the execution thanks to it merely arriving. That said, the story fails to convey the sheer desperation of this war and there's none of the gradual build-up which so massively benefited the original tabletop game. Even if they stray a bit too close to Alfabusa's videos, these are very welcome indeed. What's more, some remarkably lavish cutscenes retain the right mix of pathos and cheesiness to hammer home that this truly is a Warhammer game. Horst, Ravensberg and even a few minor characters from the lore all show up here and there. Now, on the one hand it does stick as close to the history of the Twelfth Black Crusade as it can, and many key figures and events re-emerge here. The story meanwhile is, sadly, mixed at best. As such, it's allowed to stand out on its own. Instead, by speeding things up but retaining that same tactical complexity, Armada is allowed to remain loyal to the game which inspired it while still taking advantage of the best qualities a video game can offer. ![]() ![]() Trying to turn Battlefleet Gothic into a turn based strategy game might have worked, but it would have been facing heavy competition and would have lacked a lot of the punch players wanted when seeing vast kilometer long warships beating the hell out of one another. The surprising thing though? This actually works. Save for brief moments where you're allowed to slow the battlefield to make calculated decisions, everything is in real time, meaning you have to plan movements, angle torpedo spreads and activate orders while managing your entire fleet. In a surprising move, there's no effort to reflect the slow, extremely methodical pacing and gradual engagements, and instead the RTS combat is surprisingly fast paced. The big break away from its source material here is that it's not turn based.
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